BRAWLING TABLE
Weapon |
Atk |
Def |
1 |
2 |
3 |
4 |
5 |
6 |
FIST |
3 |
2 |
BRUISED |
BRUISED |
FLESH WOUND |
DOWN |
DOWN |
FLESH WOUND & DOWN |
HANDGUN |
3 |
2 |
BRUISED |
FLESH WOUND |
DOWN |
DOWN |
FLESH WOUND & DOWN |
FLESH WOUND & STUN |
RIFLE/SHOTGUN |
2 |
3 |
BRUISED |
FLESH WOUND |
DOWN |
FLESH WOUND & DOWN |
SERIOUS WOUND & DOWN |
SERIOUS WOUND & STUN |
CHARGE |
3 |
0 |
BRUISED |
FLESH WOUND |
DOWN |
DOWN |
STUN |
STUN |
KNIFE |
3 |
3 |
FLESH WOUND |
FLESH WOUND |
SERIOUS WOUND |
FLESH WOUND & DOWN |
SERIOUS WOUND & DOWN |
DEAD |
SWORD |
4 |
3 |
FLESH WOUND |
SERIOUS WOUND |
FLESH WOUND & DOWN |
SERIOUS WOUND & DOWN |
DEAD |
DEAD |
Each line
applies independently
Description |
D6 Rolled
|
Description |
D6 Rolled
|
From
rear 180 degrees |
+2 |
Mounted |
+2 |
To rear
180 degrees |
-2 |
Mounted walks |
+1 |
|
|
Mounted runs |
+2 |
Citizen/Henchman |
-1 |
Mounted sprints |
+4 |
Gunslinger/Outlaw |
+1 |
Mounted
with sword |
+2 |
Hero/Villain |
+2 |
|
|
|
|
|
EFFECT |
Each
flesh wound |
-1 |
Running/walking but not charging |
+1/+2 |
Each
serious wound |
-2 |
Charging at walk/run/sprint |
+1/+2/+3 |
|
|
|
|
All wounds
count as belly/chest wounds.
Bruised
characters feel pain and look bad for a couple of days
Leaving combat - Characters may only leave combat
by walking or repositioning if
1) If his opponent is outnumbered or
2) If he throws more 6’s than his opponent, and chooses to
escape rather than applying the result.