Introduction:
The Battle of Cannae
216 BC is one of the classics of western warfare. Hannibal after
his legendary crossing of the Alps, invaded Italy with some 20,000
infantry and 6,000 cavalry.
After winning major battles at
Trebbia (218 BC) and Lake Trasimene (217 BC), Rome sent 8 Legions and
an equal number of allied troops to stop Hannibal at Cannae.
Despite being outnumbered by around 2:1, Hannibal draws in the
Roman legions by posting his weaker Gallic and Spanish troops in the
centre, and destroys them by a classic pincer movement of his 2
African phalanxes placed at either end of his line.
The job is
finished off by Hannibal's brother Hasdrubal who routs the Roman
cavalry and charges the rear of the disordered Legions. Over
40,000 Romans are slaughtered compared to Carthaginian losses of
6-8,000.
Order of Battle:
Romans under
Consuls Paullus and Varro
- 40,000 Roman regular
infantry
- 40,000 Italian
allied infantry
- 2,400 Roman cavalry
- 4,000 Allied cavalry
- converted to DBA
bases:
- 12x4 spears
- 18x4 blades
- 15x2 psiloi
- 4x3 cav
Carthaginians
under Hannibal, Hasdrubal and Maharbal (commanding the Numidian light
horse)
- 12,000 African heavy
infantry
- 8,000 Spanish
infantry
- 20,000 Celtic
warbands
- 4,000 Numidian Light
Horse
- 2,000 Spanish
cavalry
- 4,000 Celtic cavalry
- 8,000 Spanish,
Celtic and Numidian skirmishers
- converted to DBA
bases:
- 4x4 blades (African
phalanxes)
- 3x3 auxilia
(Spanish)
- 12x3 Wb (Celts)
- 8x2 Ps (Skirmishers)
- 4x3 Cav (Celtic and
Spanish cav)
- 4x2 LH (Numidians)
Our
Battle:
We
played this battle using our very own Napnuts Ancient Rules
designed by Napnut Boon. Basing is similar to DBA, but the
combat system - using a morale-step downgrade - is unique.
Combat is resolved by rolling a number of D6 corresponding to the
number of figures on the base. Every hit results in a morale
step downgrade for the enemy base. When the number of morale
hits equals the number of figures on the base, the base routs.
But it can be rallied at the beginning of the player's turn if a
sufficient number of morale pips is rolled on 1D6, and if the General
is nearby.
We
feel this provides a more engaging game than DBA, while still
providing a relatively short and fast-flowing game. For
instance, our Cannae game was played in one hour.
On
the battle proper, Cannae is an extremely difficult game for the
Carthaginians to win. A series of bad combat die rolls in the
centre on the Carthaginian right flank, coupled with very good combat
and saving die rolls on the Roman side results in the defeat of the
Carthaginian army. Hasdrubal's good performance on the
Carthaginian left flank is insufficient to turn the tide. The detailed
report is below.
Close-up of the
Roman Legions
|
Movement
to contact.
|
The
skirmishers fight it out while the main lines advance.
|
Gallic
and Spanish cavalry on the left flank rout the Roman cavalry and flank
the Roman line
|
The
outflanked Roman cohorts hold while the centre cohorts break the
Carthaginian centre.
|
Close
up shot of the fighting in the centre.
|
Gallic
and Spanish cavalry rout two Roman cohorts.
|
But it is too
late. Hasdrubal's cavalry success is to no avail as the Roman
legions break through the Carthaginian centre.
|
|