SEIZE THE CROSSROADS!!
SOMEWHERE IN THE PENINSULA, 1810
Background
The British 3rd Division (with attached light cavalry and horse artillery) under Major-General Sir Thomas Picton has been assigned advance guard for Wellington's Army. Picton has been assigned the task of seizing an important road junction to facilitate the concentration of the combined British/Portuguese Army. Unknown to Picton, elements of the French 1st Division under General de Division Clausel has been assigned the same task
Objective
Seize and hold the cross-road at the village of Della Casa while preserving your troops for the next big battle.
Map
Any layout with a village and crossroads in the centre of the table.
Special Rules
Both sides begin off-board on opposite sides of the table.
Both sides should write down their order of march before the game begins. This order of march cannot be changed. Troops must enter the table in the predetermined order.
Before the game starts, roll 1D6. Player with the higher number marches his troops in on turn one. The difference between the 2 die rolls is the number of turns delay before the other player can start marching his troops onto the table.
Order of Battle
British
C-in-C - Maj Gen Thomas Picton
Mackinnon's Bde | 1st
bn 45th foot 1st bn 74th Highland 1st bn 88th foot |
Lightburne's Bde | 2nd
bn 5th foot 2nd bn 83rd foot 3 coys 5th bn 60th rifles |
Champalimaud's Bde | 9th
Portuguese 21st Portuguese |
Cavalry | 3 sqns 15th Hussars |
Artillery | 2 btys RHA |
French
C-in-C General de Division Clausel
1st Bde | 2
bns 19th Line Inf Regt 2 bns 22nd Line Inf Regt |
elements 2nd Bde | 2
coys 15th Light Inf 2 bns 25th Line Inf Regt |
Attached Cavalry | 3rd
Hussar Regt 2 sqns 1st Dragoons |
Artillery | 2 Foot Artillery Btys |