INTRODUCTION
The Napnuts fought the
seminal battle for Tarawa Atoll at highly reduced scale. A real meat
grinder nonetheless.
Order of Battle:
Japanese
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1. Defences
1 Company Japanese
Marines (Regular)
1 Type 95 light tank
(dug-in)
1 twin dual-purpose
127mm Gun (emplaced)*
1 47mm AT gun (dug-in)
*127mm has 50:50 chance
of halved rate of fire after first 3 waves land to reflect ammo
shortage; capable of direct fire on the beach due to position.
2. Reserve
1 Company Japanese
Marines (Regular)
1 Type 95 light tank
3. Obstacles
Polyhedrals, concertina
wire, AP mines covered about half of the landing area
US
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1. Landing Force
1st Wave: 1 Company USMC
(Veterans) in LVTs, 1 Stuart M3 (LCT)
2nd Wave: 1 Company USMC
(Veterans) in Higgins boats, 1 Sherman (LCT)
3rd Wave: 1 Company USMC
(Veterans) in LVTs and Higgins boats, 1 Sherman (LCT)*
4th Wave: 1 Company USMC
(Veterans) in Higgin boats, 1 Sherman (LCT)
5th Wave: 1 Company USMC
(Veterans) in Higgin boats, 1 Stuart M3 (LCT)
* Higgins boats and LCTs
have a 50:50 chance of snagging on the reef after Turn 1 forcing
marines to wade in and take an additional initiative to get ashore
(vicious but accurate). If LCTs beach on the reef, Shermans have
50-50 chance of being disabled due to flooding as they attempt
landfall
2. Naval Gunfire
Either of:-
1.) 4 tubes of smoke
2.) 2 tubes of HE
HE available subject to
Navy liaison landing successfully and achieving radio contact
(50:50)
3. Air Support
1 Hellcat, rocket armed
(50:50 chance of successful call contingent on air liaison landing
successfully; 1 air liaison per wave)
HOW IT PLAYED
We all knew that Tarawa
was a bloody battle but it was numbingly bloody when the Napnuts
fought it.
The first wave came
under heavy fire despite smoke screens which rendered out of
LOS much of the Japanese defence. 1/3 of the first USMC company was
basically killed or suppressed coming in. The Stuart was lost due to
a lucky hit. However, the remaining 2 platoons made the beach
and the relative cover of the seawall. So far, so good.
The second wave also
managed to get ashore with about 30% loss but lost its Sherman to
direct fire along the way. But things were getting tougher ...
Subsequent waves were
hammered apart coming in as the Higgins boats got stuck on reefs,
forcing the assault parties to wade in. However, the 4th wave did
succeed in landing a Sherman tank on the beach. The Sherman was of
dubious utility in assault since it could not breach the seawall. It
nonetheless entrenched the Marine toehold on Red Beach 1 (which
the umpire decided upon because it was easier to paint 1 stripe on
the LVTs than II or III).
Onshore, the USMC had
landed in the least built up fortifications around the main bunker.
Unfortunately, this channelled them into a killzone, and despite
repeated efforts, the marines failed to carry the main bunker.
However, they took some earthworks and repulsed a Japanese
counterattack, inflicted enormous casualties on the Japanese in
the centre of landing zone.
Attempts at dislodging
the defenders via destroyer HE and Hellcat strikes were largely
unsuccessful, although the Marines did get close enough to launch a
2 section assault on the main bunker, which was bloodily
repulsed by the elite marines of the Japanese Navy.
The battle essentially fizzled
out with about a reinforced platoon of USMC supported by a
Sherman tank, bogged down in the vicinity of the trench line. With
the 5th wave of USMC on the way, night fell on Red Beach 1.
Historically, this was
about as well as the US attackers did in real life: as night fell on
day 1 of Operation Galvanic, only 20% of the initial landing
force was in position on the beaches, and a Japanese counterattack
would have likely dislodged them. So it was in our game, which saw
USMC remnants clinging grimly on to the few hundred yards of ground
they had captured.
The game ended without
either side being able to claim a decisive victory: the USMC were
unlikely to be dislodged from the beaches, and the Japanese line was
unlikely to be breached by the 5th wave alone.
POST MORTEM
Napnuts Tarawa Suggested
Solution:
----------------------------------
OPENING SALVOES
(LANDING PHASE)
Use smoke from all
available guns in order to get the first 3 waves to the seawall as
quickly as possible. Ignore return fire until maximum units reach
seawall cover. Get Tanks under Seawall as these will be
psychologically damaging to the Japanese defender. Turn LVTs around
to deliver subsequent waves.
CONSOLIDATION
(SUPPRESSIVE FIRES)
Switch Naval Gunfire
and airstrikes to the bunkers and 5" guns. Marines at Seawall
direct platoon and company fire at the soft cover and the bunkers.
It might make sense to take out the soft cover first since these are
easier targets. It would be bloody but I suspect that massed Naval
Gunfire PLUS company HMG fire would probably be able to suppress the
central bunker. Also bearing in mind the airstrikes are free.
How easy is it to
take out a bunker? Each 4D6 gives you a 10% chance of suppression.
Each 3D6 gives you a 7% chance. I'd say, cumulatively, a MG company
crossfire PLUS Naval Guns PLUS Hellcat strikes (focused on the
pillboxes) should probably have done the job.
The trade-off is that
the troops on the seawall take MORE casualties since they are in
soft cover but the pillboxes take heavier naval gunfire and Hellcat
fire (the US ALWAYS have better arty and it doesnt run out).
ASSAULT PHASE (CLOSE
COMBAT)
The assault on the
pillboxes was not neccesary since the US commander is NOT on a
strict timeline. He had all the time in the world to direct barrage
fire on the pillboxes and wait for more tanks and infantry to roll
up.
Report
by WW2 Coordinator: LK Tho
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