INTRODUCTION
Loosely based on the
battle for Noville, which took place in the opening phases of the
German Ardennes offensive. Purists
will note that the map is actually the wrong way round for the Noville
battle and that there was much more artillery available.
As a test of the hybrid
Crossfire/SL/ASL rules being tested by the WW2 Napnuts, we gamed an
assault on a fixed position using the battle for Noville as an
example.
German Order of
Battle
1st Wave:
Company of
PanzerGrenadiers (Veteran, SS)
4 late Panthers, 1 late Pzr IV
Reinforcements:
2 Additional Panthers,
1 late Pzr IV
US Order of
Battle
Defenders:
Company of 101st
Airborne, 506th PIR (Veteran)
2 Sherman 75s, 1 Sherman 76, 1 M10 TD, 1 M24 Chaffee
Reinforcement:
1 M10 TD
The 2nd M10 arrives
fairly early in the game as reinforcement. The additional Panthers and
Panzer IV arrive only after the Germans have suffered significant
losses.
Objective
As should be fairly
obvious from the order of battle information, the US commander must
defend the town and the road with very limited forces. As an added
wrinkle, he must also exit a minimum of 1 tank/tank destroyer and a
platoon of infantry from the town before he is cut off and destroyed.
The aim of the US player is simply to cause maximum casualties and
withdraw. The US player is unaware that an additional M10 will arrive
in the early stages of the game.
The German commander is
required to bash through the town, neutralizing fire from the
buildings and clearing the path to the next objective. He knows he has
a full tank platoon but is unaware of reinforcements.
How it went
Oberst Mike, commanding
a mixed tank and infantry force for the umpteenth time this year,
started cautiously: he established a fire base of 2 Panthers supported
by an infantry platoon in the woods to the North, and began to recce
by fire the buildings to his immediate front. On the Western flank, he
sent his 3 remaining Panzers and 2 halftracks to breach the town
defences.
Major Wahj had deployed
his tanks in good ambush positions on the left flank and in the woods
to the south, with infantry in the outer perimeter, well supplied with
Bazookas (1/platoon). The displacement of the 76mm guns was critical
and he adopted a 1-up, 1-down position behind the buildings facing the
N-S Road.
As the first Panther
from Kampfgruppe Mike rolled forward, it was taken under fire by an
M4A3E8 which too late realized that the Panthers front armour was
impervious to a standard AP round from a 76mm gun! The Panther's reply
took out the M4A3E8 and that was the end of the 76mm Shermans. On the
Western flank, a second Panther took fire from a Sherman 75mm,
shrugged it off and put a 75mm round through the Sherman. 2-0
Kampfgruppe Mike. Things were looking bleak for the plucky Yanks.
Fortunately for Task
Force DeWahj, a second M10 appeared to the South and was immediately
deployed into the woods, giving the Yanks a semblance of firepower in
the face of the German armoured juggernaut.
Kampfgruppe Mike's
firebase infantry began to probe at the Northernmost buildings, and a
Panther from the firebase pushed forward to breach the outer defences
but came under accurate bazooka fire which knocked it out. The German
infantry around the firebase also took losses due to the presence of
an American halftrack which delivered accurate 0.50 calibre fire into
the trees. However, the US force lacked armour on the front with the
loss of the Easy Eight and began to withdraw to second line positions
to the South.
On the left flank, a
Panther also pushed forward but fell to a crossfire of M10 APCR and
75mm AP rounds. Suddenly, the losses were even.
At about this point,
the Chaffee lurking in the woods launched a bold counter-attack,
brewing the Panzer IV and a halftrack before being in turn destroyed
by the remaining Panther on the Western flank. On the Northern flank,
a sharp disagreement between an advancing Panther and a Sherman
(caught on the flank) had also caused a 3rd and final Sherman
casualty. The loss of this final Sherman was accompanied by the
appearance of additional German armour and resulted in a decision by
the commander of Task Force Wahj to begin the withdrawal from all
first line positions in the North, and several sections were lost in
the rush to reach the second line. However, about half of the US
infantry forces remained, together with both M10s, and an orderly
withdrawal out of the town was accomplished.
POST MORTEM
US losses:
2 Sherman 75s
1 Sherman 76
1 Chaffee
1 Halftrack
Approx. 1-2 platoons of
infantry
German losses:
2 Panthers
1 Panzer IVs
1 Halftrack
Approx. 1 platoon of
infantry
Tactically, the Germans
did well -- the decision to establish a firebase to hold down the
front in the North and the flanking action were absolutely the right
thing to do given the quality of armour at the German commanders
disposal. However, the failure to complete a comprehensive recce by
fire in front proved costly: it caused the first Panther loss. On the
flank, the second Panther loss was caused by a well executed ambush by
Task Force Wahj.
Task Force Wahj made 1
key mistake early in the game: it revealed it positions early by
taking frontal shots at the Panthers, which resulted in crippling
early losses. Even though Task Force Wahj managed to inflict heavy
losses on the German attackers, it could not cause enough damage to
claim a tactical victory.
So, Tactical Victory to
kampfgruppe Mike but since TaskForce DeWahj never looked in real
danger of being cutoff and destroyed, it should not count as a Major
Victory.
This was probably the
most tactically 'correct' play we have seen in NN WW2 gaming and very
well-handled by both sides.
Report
by WW2 Coordinator: LK Tho
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