SHOOTING TO HIT CHART
Number of D6 to roll
RANGE
|
POINT BLANK |
CLOSE |
MEDIUM |
LONG |
EXTREME |
MAX |
|
2” |
6” |
12” |
18” |
24” |
>24” |
HANDGUN |
3 |
3 |
2 |
1 |
0 |
NA
|
RIFLE |
1 |
2 |
2 |
2 |
1 |
0 |
SHOTGUN |
3 |
4 |
1 |
NA |
NA |
NA
|
Each line
applies independently
Description |
D6 Rolled
|
Description |
D6 Rolled
|
Target
in cover |
-1 |
Shooter is firing wrong handed |
-2 |
Target
facing away or stunned |
+2 |
Shooter is firing 2 handguns |
-2 |
|
|
Shooter is firing rifle single handed |
-3 |
Shooter
head wound |
-1 |
|
|
Shooter
each wound on shooting arm |
-1 |
Per aim point for handgun (max 3) |
+2 |
Shooter
each serious wound |
-2 |
Per aim point for rifles (max 3) |
+3 |
|
|
Per aim point for shotguns (max 1) |
+1 |
Shooter is Citizen/Henchman |
-1 |
|
|
Shooter is Gunslinger/Outlaw |
+1 |
Shooter
is fanfiring (discard aim points) |
-3 |
Shooter is Hero/Villain |
+2 |
|
|
|
|
|
|
|
|
|
|
SHOOTING HIT LOCATION & EFFECT
|
|
1 |
2 |
3 |
4 |
5 |
6 |
1pk |
LEFT ARM |
GRAZE |
FLESH WOUND |
SERIOUS WOUND |
SERIOUS
WOUND & DOWN |
||
2dwpk |
RIGHT
ARM |
GRAZE |
FLESH WOUND |
SERIOUS WOUND |
SERIOUS
WOUND & DOWN |
||
3 d |
LEGS |
GRAZE |
FLESH WOUND |
FLESH WOUND & DOWN |
SERIOUS WOUND & DOWN |
SERIOUS WOUND &
STUN |
|
4 |
BELLY |
GRAZE |
FLESH WOUND |
FLESH
WOUND & DOWN |
SERIOUS
WOUND & STUN |
DEAD |
|
5 wk |
CHEST |
GRAZE |
FLESH
WOUND |
FLESH
WOUND & DOWN |
SERIOUS
WOUND & STUN |
DEAD |
|
6dwpks |
HEAD
|
GRAZE |
GRAZE
& STUN |
FLESH
WOUND & STUN |
DEAD |
Wounded or grazed characters who are behind cover
must duck back, even if the cover stops the shot.
Each flesh wound on a leg reduces movement by one
die.
Any serious wound on a leg or belly prevents
all movement but character may still turn in place
Serious arm wound prevents the use of that arm for
shooting, fighting or carrying.
Any stunned character is also knocked down,
Shotgun hits have a minus 1 for effect above range 6”.
Characters P= prone, k= kneeling, w= at a window, d= at a
doorway, s= at a gun slit
can only be hit in locations indicated. Any other hit
location counts as a graze.