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SHOOTING TO HIT CHART

Number of D6 to roll

RANGE

POINT BLANK

CLOSE

MEDIUM

LONG

EXTREME

MAX

 

2

6

12

18

24

>24

HANDGUN

3

3

2

1

0

NA

RIFLE

1

2

2

2

1

0

SHOTGUN

3

4

1

NA

NA

NA

 

SHOOTING MODIFIER CHART

Each line applies independently

Description

D6 Rolled

Description

D6 Rolled

Target in cover

-1

Shooter is firing wrong handed

-2

Target facing away or stunned

+2

Shooter is firing 2 handguns

-2

 

 

Shooter is firing rifle single handed

-3

Shooter head wound

-1

 

 

Shooter each wound on shooting arm

-1

Per aim point for handgun (max 3)

+2

Shooter each serious wound

-2

Per aim point for rifles (max 3)

+3

 

 

Per aim point for shotguns (max 1)

+1

Shooter is Citizen/Henchman

-1

 

 

Shooter is Gunslinger/Outlaw

+1

Shooter is fanfiring (discard aim points)

-3

Shooter is Hero/Villain

+2

 

 

 

 

 

 

 

 

 

 

 

SHOOTING HIT LOCATION & EFFECT

 

 

1

2

3

4

5

6

1pk

LEFT ARM

GRAZE

 

FLESH WOUND

SERIOUS WOUND

SERIOUS WOUND & DOWN

2dwpk

RIGHT ARM

GRAZE

 

FLESH WOUND

SERIOUS WOUND

SERIOUS WOUND & DOWN

3 d

LEGS

GRAZE

FLESH WOUND

FLESH WOUND &

DOWN

SERIOUS WOUND &

DOWN

SERIOUS WOUND & STUN

4

BELLY

 

GRAZE

FLESH WOUND

FLESH WOUND & DOWN

SERIOUS WOUND & STUN

 

DEAD

5 wk

CHEST

 

GRAZE

FLESH WOUND

FLESH WOUND & DOWN

SERIOUS WOUND & STUN

 

DEAD

6dwpks

HEAD

 

GRAZE

GRAZE & STUN

FLESH WOUND & STUN

DEAD

 

 

Wounded or grazed characters who are behind cover must duck back, even if the cover stops the shot.

Each flesh wound on a leg reduces movement by one die.

Any serious wound on a leg or belly prevents all movement but character may still turn in place

Serious arm wound prevents the use of that arm for shooting, fighting or carrying.

Any stunned character is also knocked down,

Shotgun hits have a minus 1 for effect above range 6.

Characters P= prone, k= kneeling, w= at a window, d= at a doorway, s= at a gun slit

can only be hit in locations indicated. Any other hit location counts as a graze.