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OPTIONAL RULES

SKILLS & ATTRIBUTES

 


Agile: may make one change of direction during or at the end of the move,

 

Ambidextrous: no penalty for firing wrong handed.

 

Charmed: once per gunfight he may re-roll a whole batch of dice, or make an opponent do the same.

 

Clumsy: gun will jam if equal or less* number of 1ís is rolled. Falls over it two* 1ís are throw on movement dice.

 

Crack shot: add one firing dice.

 

Cursed: each opposing player may cause him to re-roll one dice once* per gunfight

 

Deadeye: hits on a 5 or 6 when firing single shot.

 

Fanfire Expert: +1D6 when fanfiring pistol

 

Fleet Foot Freddie: May run without walking,

 

Hard as nails: ignores the effect of the first wound he receives (still knocked down, stunned or dead though!).

 

Gymnast: May get up from and hit the dirt using the rules for kneeling and getting up from kneeling

 

Lightning Reaction: adds 2 to auction when interrupting target announcement. Add 3 if character is target

 

Marksman: may add or subtract one* when rolling for hit location.

 

Nerves of steel: not subject to duck back

 

Rifleman: +2D6 when fanfiring rifle

 

Sharpshooter: Add extra die per aim point

 

Slow: subtract one die for movement

 

Stealthy: subtract one firing dice if shot at behind cover.

 

Stoopid: throw each turn: 1,2 - do nothing. 3 - continue doing whatever he did last turn. 4, 5, 6-take normal turn.

 

Swift: may add 1D6 to movement.

 

Tough: when hit by shooting or in a fight, subtract one* from the effect dice, never knocked down or knocked out.


 

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OPTIONAL RULES

GUNS, GUNS, GUNS AND MORE GUNS

 

RIFLES

 

Name

Year

Effect modifier

To hit D6

Bullets

Loading type

Price

Special rules

 

 

 

 

 

 

 

 

Bow

1800

-1

 

1

Side

18

 

Kentucky rifle

1816

+1

 

1

Muzzle

54

 

US musket

1822

+2

 

1

Muzzle

36

 

Plains Hawken

1830

+2

 

1

Muzzle

54

 

Paterson carbine

1839

+1

 

6

C&B

40

 

SD58 Mississippi rifle

1846

+2

 

1

Muzzle

36

 

Sharps rifle

1855

+2

 

1

Side

48

 

Sharps carbine

1855

+1

 

1

Side

36

 

Revolving carbine

1856

 

 

10

C&B

54

 

SD 58 US rifled musket

1857

+2

 

1

Muzzle

30

 

Henry rifle

1860

 

 

15

Mag

48

 

Spencer carbine

1863

+1

 

7

Mag

36

 

Winchester 66

1866

 

 

16

Side

48

 

66 carbine

1866

-1

 

12

Side

36

 

SD 58 Trapdoor conversion

1866

+2

 

1

Side

30

 

Sharps big 50

1871

+2

 

1

Side

60

 

Winchester 73

1873

+1

 

16

Side

54

 

73 carbine

1873

 

 

12

Side

40

 

Winchester 76

1876

+2

 

16

Side

60

 

Competition rifle

1876

+1

+1/aim

1

Side

90

 

Evans lever action

1877

 

 

28

Side

54

 

Winchester 94

1894

+1

 

16

Side

54

 

94 carbine

1894

 

 

16

Side

40

 

 

 

 

 

 

 

 

 

 

SHOTGUNS

 


Name

Year

Effect modifier

To hit D6

Bullets

Loading type

Price

Special rules

 

 

 

 

 

 

 

 

Blunderbuss

1816

-1

+1

1

Muzzle

25

 

Percussion

1816

 

 

2

Muzzle

36

Double barrel

Whitney Phoenix

1867

 

 

1

Side

36

 

Remington

1874

 

 

2

Break

36

Double barrel

Winchester lever action

1887

 

 

5

Side

60

 

Sawn-off

 

-1

+1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


HANDGUNS

 

Name

Year

Effect modifier

To hit D6

Bullets

Loading type

Price

Special rules

Belt pistol

1816

+1

 

1

Muzzle

18

 

Phili Derringer

1836

 

-1 >PB

1

C&B

18

 

Baby Paterson

1836

-2

 

5

C&B

12

 

Paterson

1836

-2

 

5

C&B

18

 

Dragoon pepperbox

1837

-1

-1 >Cl

6

C&B

18

 

Dainty pepperbox

1837

-2

-1 >Cl

6

C&B

18

 

Texas Paterson

1838

-1

 

5

C&B

21

 

Dragoon colt 45

1847

+1

 

6

C&B

24

 

Navy colt 36

1851

-1

 

6

C&B

18

 

Le Mat

1856

 

 

9

C&B

24

 

Le Mat 16g shot

1856

+1

+1

1

Side

 

1 shotgun shot

Starr 44

1860

 

 

6

C&B

30

 

SW 22

1861

-2

-1>Cl

7

Break

6

 

SW32

1861

-2

 

5

Break

15

 

Pepperbox derringer

1863

-2

 

4

Break

16

 

Double derringer

1866

-2

 

2

Break

12

Can fire 2 together

SW 44 American

1870

-1

 

6

Break

18

 

Colt 41 cloverleaf

1871

-1

 

4

Side

12

 

SW44 Russian

1872

 

 

6

Break

24

DA in 1882 +$4

Colt 45 Peacemaker

1873

+1

 

6

Side

24

DA in 1878+$4

Colt 44 Peacemaker

1873

 

 

6

Side

21

DA in 1878+$4

Colt 41 Thunderer

1873

-1

 

6

Side

15

DA in 1877+$4

Colt 38 Lightning

1873

-1

 

6

Side

15

DA in 1877+$4

Colt 32 Frontier

1873

-2

 

5

Side

12

DA in 1878+$4

Shoulder stock colt 45

1875?

+1

-1 PB

+1 Med

6

Side

36

DA in 1882 +$4

SW45 Schofield

1875

 

 

6

Break

24

 

SW38 Baby Russian

1876

-2

 

5

Break

15

DA in 1880+$4

Merwin Hurlbert 44

1881

 

 

6

Side

18

 

Automatic pistol

1890

 

 

10

Magazine

150

Treat as cocked after 1st shot

 

 

 

 

 

 

 

 

 

 

MISCELLANEOUS

 

Name

Year

Effect modifier

To hit D6

Bullets

Loading type

Price

Special rules

 

 

 

 

 

 

 

 

Scope

 

 

+1/aim

 

 

 

May +1 to location

Dynamite

 

 

 

1

Side

30

See dynamite rules

Gatling Gun

 

 

 

100

Belt

900

See gatling rules