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BRAWLING TABLE

 

Weapon

Atk

Def

1

2

3

4

5

6

FIST

3

2

BRUISED

BRUISED

FLESH WOUND

DOWN

DOWN

FLESH WOUND & DOWN

HANDGUN

3

2

BRUISED

FLESH WOUND

DOWN

DOWN

FLESH WOUND & DOWN

FLESH WOUND & STUN

RIFLE/SHOTGUN

2

3

BRUISED

FLESH WOUND

DOWN

FLESH WOUND & DOWN

SERIOUS WOUND & DOWN

SERIOUS WOUND & STUN

CHARGE

3

0

BRUISED

FLESH WOUND

DOWN

DOWN

STUN

STUN

KNIFE

3

3

FLESH WOUND

FLESH WOUND

SERIOUS WOUND

FLESH WOUND & DOWN

SERIOUS WOUND & DOWN

DEAD

SWORD

4

3

FLESH WOUND

SERIOUS WOUND

FLESH WOUND & DOWN

SERIOUS WOUND & DOWN

DEAD

DEAD

 

BRAWLING MODIFIER CHART

Each line applies independently

Description

D6 Rolled

Description

D6 Rolled

From rear 180 degrees

+2

Mounted

+2

To rear 180 degrees

-2

Mounted walks

+1

 

 

Mounted runs

+2

Citizen/Henchman

-1

Mounted sprints

+4

Gunslinger/Outlaw

+1

Mounted with sword

+2

Hero/Villain

+2

 

 

 

 

 

EFFECT

Each flesh wound

-1

Running/walking but not charging

+1/+2

Each serious wound

-2

Charging at walk/run/sprint

+1/+2/+3

 

 

 

 

 

All wounds count as belly/chest wounds.

Bruised characters feel pain and look bad for a couple of days

 

Leaving combat - Characters may only leave combat by walking or repositioning if

1) If his opponent is outnumbered or

2) If he throws more 6ís than his opponent, and chooses to escape rather than applying the result.